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Board game geek the fox in the forest card game
Board game geek the fox in the forest card game













board game geek the fox in the forest card game

Factions will fight over control of clearings to build buildings or spread sympathy. The attacker gets the higher number rolled and the defender gets the lower, and that is the number of enemy pieces that will be removed from the board.Īlthough everyone scores points in a way that is unique to their faction, everyone can also score points by removing tokens of other players or crafting cards from their hand. This is handled by rolling 2 dice (numbered 0-3). You can also attack an enemy in a clearing you share. When moving, you must rule (have the most warriors and buildings) the clearing you are leaving or moving to. Regardless of the faction you are playing, there are some common rules that everyone must keep in mind. This gives him items he can use throughout his journey. Finally the lonely Vagabond can move in the forest itself, not just on the trails, and attempts to trade and gain favor with other factions. Cards are played to their board as supporters, allowing them to gain sympathy for their cause and hopefully start some revolutions throughout the forest. The Woodland Alliance represents somewhat of an underground resistance movement. The other two factions-Woodland Alliance and the Vagabond-are considerably different. Their primary rival, the Eyrie Dynasty uses a programming mechanism to move their warriors around the map and attempt to place out their roosts as quickly as possible. They must carefully manage their supply of wood and can select three actions every round. The Marquise de Cats primarily score points through building structures around the forest. The player board for each faction outlines all of their actions and abilities. If you want to attack in a mouse clearing, you’ll need to be able to play a mouse, or bird, card from your hand.

board game geek the fox in the forest card game

There are also bird cards, which are effectively wild cards that can be used in any clearing. Three suits match the clearings on the board-fox, mouse, and rabbit. Most of the actions you can take are driven, in part, by a deck of cards.

board game geek the fox in the forest card game

Unlike Vast, however, everyone has the same goal: score 30 points. Each player controls a unique faction and the setup and mechanisms for every faction is completely different. Root takes a lot of inspiration from Leder Games’ previous title, Vast. It plays in 45-60 minutes and is best with 4 players. Root is an asymmetric war game for 2-4 players. Let’s take a closer look at how Root plays. If you hear about a war game and think it’s going to be some boring or dry game of chits and counters, you’ll also be pleasantly surprised. Despite appearances, Root is a cutthroat war game where you’ll mercilessly attack opposing factions and battle for control of the clearings spread around the map. Root certainly has all the looks of a carefree romp in an enchanted forest. “Oh, look at those cute little woodland creature meeples,” I can hear you saying.















Board game geek the fox in the forest card game